Super Drowning Skills: How exactly water tiles can "roast Dave very blackly" (as quoted in the game's built-in help) is a mystery, but either way, avoid it the same as you would fire (and purple weirdweeds).if you don't mind losing a life for trying. Does the game allow you to jump down and claim them? Why, yes. Shmuck Bait: In level 2, you can see gems floating above fire and water.Scoring Points: You get points for picking up treasure (including the trophy required to unlock the exit), powerups, shooting enemies, and completing each level.Secret Level: Some levels allow you to walk on the ceiling, and walking off the side of the level in this manner transports you down a "warp zone" to a secret area which is just offscreen from another level, such as the Level 5 secret being on the opposite side of that "PGR" in Level 2.Fortunately, neither can any of the enemies. One-Hit-Point Wonder: Dave can't take any punishment.It allows you to fly in any direction, but has limited fuel (and, very importantly, powerups don't respawn when you die). Jet Pack: One of the two powerups in the game.Flip-Screen Scrolling: Approach the left or right edge of the screen and the game level will scroll in that direction by a screen.Incidentally, it's easier to spot the difference if you set the display to 4-color CGA mode. Level 9, in particular, drops you right onto one of them at the start of the level, so you'd better have learned how to tell the difference by then (look closely at their patterns). Fake Platform: Some purple metal girders are not actual platforms and you'll pass right through them.Excuse Plot: "Somebody stole your trophies, go get them".There is little similarity between them, though, other than both being humans who wear a red cap and can jump high lengths. Expy: Dangerous Dave is based off of Mario. ![]() You can get up to 5 extra lives this way (until your score caps at 99,999 points). ![]() Every 10,000 Points: You get an extra Dave (life) for every 20,000 points collected.Early-Installment Weirdness: Its surreal graphics and lack-of-a-plot are utterly different from the "sequels", which are about a shotgun-wielding redneck fighting zombies and assorted other monsters.Fortunately (or not) for you, enemies can only fire one onscreen shot at a time, too. One Bullet at a Time: The Gun powerup only allows one shot onscreen.If you hadn't read the instructions, you wouldn't even know there was a big bad. Also qualifies as The Unfought and All There in the Manual. A Winner Is You: The ending isn't all that different from the short end-of-level screen.Dangerous Dave GS, 1990, Apple //GS, never completed (//GS version of the 1988 original).Dangerous Dave, 1990, DOS (CGA, EGA, VGA), Softdisk (DOS version of the 1988 original).Dangerous Dave in Copyright Infringement, 1990, DOS, EGA, non-published (the demo that launched Commander Keen and id Software).Double Dangerous Dave, 1990, Apple II, 16-color, Softdisk (16 color port of the 1988 original).Dangerous Dave, 1988, Apple ][, 6-color, Up Time (the original).It is one of the earliest commercial PC games to support VGA mode. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. ![]() The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There is also a sequel, kind of, as that game is completely unrelated to the first in both story and gameplay: Dangerous Dave in the Haunted Mansion. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three ports of the original to other platforms. The object of the game was to collect gold cups to move on to the next level. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine. ![]() Dangerous Dave is a 1988 computer game by John Romero.
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